YouTube sets this cookie via embedded youtube-videos and registers anonymous statistical data. Some of the data that are collected include the number of visitors, their source, and the pages they visit anonymously. Installed by Google Analytics, _gid cookie stores information on how visitors use a website, while also creating an analytics report of the website's performance. The cookie stores information anonymously and assigns a randomly generated number to recognize unique visitors. The _ga cookie, installed by Google Analytics, calculates visitor, session and campaign data and also keeps track of site usage for the site's analytics report. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc. #buildbox #android #gamedev #indie #indiegames #indiedev #indiegamedevĪnalytical cookies are used to understand how visitors interact with the website. Now it would be just great to have an updated libplayer.so file for build 3049 from the developers while we wait for a better fix. It’s not the best solution and for every build you have to copy the folder into your new build but at least it works and allows me to test the game on real smartphones. ![]() I’ve got two versions on my PC coming from previous builds:ġ) 17734 Kb, should be from Buildbox build 3044, this one is very slow and crashes after a few seconds.Ģ) 18038 Kb, should be from Buildbox build 2429, looks faster and way more stable, no crashes at the moment but something is missing, like text labels, I guess that’s because such components were added in later versions. This all happened using Android Studio 3.3.2 and 3.4 (the latest one) with Buildbox build 3049.īut then I’ve found a different version of libplayer.so which works way better. … it was very unstable, I’ve tested it with the game I’m working on, Space Runner 2600, and with the default Twisted Road template and the result is the same, the game only run for a few seconds before crashing. \android\app\src\main\ and pasted it into the new project folder at \android\app\src\main\ then ran the app from Android Studio and it finally worked but… But… I copied the folder jniLibs\armeabi-v7a from the old project folder ![]() ![]() \android\app\src\main\jniLibs\armeabi-v7a I checked an export created like a month ago with the previous Buildbox build and this file existed at various locations, the one that matters is at: I looked for differences in the project folders generated from Buildbox when you export to Android and realized that in exports generated with the latest Buildbox build (3049) there is a missing library named libplayer.so. Looking for a solution I realized that the generated app now takes much less space on the device than with previous build, about 20 Mb less so I suspected something was missing. Hi guys, to anyone having problem running games on Android with the latest Buildbox 3D beta build 3049, I’ve found where the problem lies, at least in my case.
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